Ever wonder what happens to the Museum at night? The Overnight Program allows students in grades 1 – 7 and their adult chaperones to discover science in an entertaining, educational, and interactive way through hands-on science activities, a Theater of Electricity Lightning! show, science demonstrations, an Omni film, time to explore the Museum, and much more. Plus, where else do you have a chance to sleep under a dinosaur or a giant grasshopper?
Organized groups of ten or more are invited to call 617-589-0350 or email firstname.lastname@example.org for more information and to reserve space.
Registration is handled through organizations like Girl Scout councils, Cub Scout councils, schools, churches, community groups, and youth groups. Agencies may contact the Overnight Program office at 617-589-0350. Girl Scout troops and Cub Scout packs should contact their local council directly for dates and registration information.
Each participant should bring an indoor sleeping bag, and air mattresses are recommended for adults. The Museum is big, so wear comfortable clothes and shoes. Plan to dress in layers for activities and sleeping so that you can regulate your own comfortable temperature. Participants may wish to bring money to shop at the Museum Store.
Check-in is 5:00 – 6:30 pm. Scheduled activities begin as early as 6:45 pm and conclude at 11:00 am the following day. Groups are welcome to stay and explore the Exhibit Halls after the Overnight Program ends.
Yes, Overnight Program participants may park on levels 2 – 5 of the Museum garage overnight. Participants pay a flat rate of $5 per car. Bring your parking ticket in with you for validation. Credit/Debit card payment only at the kiosks on your way out.
Participants should bring their gear to the lowest level of the garage and look for the special Overnight Program entrance. Groups will be directed to store gear in their designated space and proceed to registration.
Overnight programming is not geared to any one Scout badge or to a specific school curriculum. Everyone will participate in a variety of science activities. These activities satisfy many requirements for select science, math, engineering, and technology curriculum or badges.
Participants sleep on the floor throughout the Museum Exhibit Halls. Some surfaces are industrial carpet, others are tile, and all are hard. Air mattresses are welcome for adults (we have outlets to inflate them). Groups are pre-assigned a sleeping space.
The Museum is a very large, old building, and the temperature will vary from area to area. We recommend bringing layered clothing such as a T-shirt, shorts, and sweats, and a sleeping bag so that you can regulate your temperature to meet your comfort level.